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Bravely Default, known as Bravely Default: Flying Fairy (ブレイブリーデフォルト フライングフェアリー Bureiburī Deforuto: Furaingu Fearī) in Japan, is a role-playing video game by Square Enix for the Nintendo 3DS, a spiritual successor to the 2010 video game Final Fantasy: The 4 Heroes of Light. Originally released in Japan in 2012, the game was developed by Silicon Studio, best known for the adventure game 3D Dot Game Heroes. The game’s job and battle system are similar to Final Fantasy V. It features augmented reality in the gameplay. On April 17, 2013, the game was announced to be released in Europe and Australia in 2013 and North America in 2014, published by Nintendo. An updated version, titled Bravely Default: For the Sequel (ブレイブリーデフォルト フォーザ・シークウェル Bureiburī Deforuto: Fōza Shīkuweru?), was released in Japan on December 5, 2013. The Western versions of the game are based on the updated version. A full sequel, Bravely Second, was announced in December 2013.
Bravely Default utilizes turn-based combat and multi-hit combination moves. The game also features cut scenes. There is a job system, similar to those in some other Square Enix games such as Final Fantasy V and Final Fantasy: The 4 Heroes of Light. The original game had a single save slot, which producer Tomoya Asano stated on Twitter was due to the game's "wireless features". The For the Sequel version, and consequently the western version, featured two more save slots. Bravely Default will feature heavy use of voice acting within the story and during battles. Asano has said that the game will feature multiple endings. With the official Member's Site, the players can create a community, unlock achievements (otherwise impossible for the 3DS) and take on Quests created for the whole community. One of the core aspects of gameplay is the option to both "Default", an option which allows the player to store battle points for later, and "Brave", in which the character selected unleashes multiple attacks in a single turn.
Even though the game has been called a spiritual successor to Final Fantasy: The 4 Heroes of Light, Bravely Default was designed as a new IP heavily inspired by both the Final Fantasy and Dragon Quest franchises. Its title stemmed from its two core battle options. Kensuke Nakahara, the game's designer, said that the project started as "an incredibly standard RPG, a bit like [Final Fantasy III] or [Final Fantasy V], but the concern was whether this was the best thing for a new IP like this. With this gameplay system, I felt like it really had the chance to turn the whole game around, so I was incredibly excited about it." Naotaka Hayashi was the scenario writer for Bravely Default, having previously been the scenario writer for Steins;Gate, and developed the plot and the characters. During development, Asano asked Hayashi to increase the age of the characters, and make sure that all the characters were appealing, whether good or bad. Hayashi explained in an interview that the title Bravely Default means "have courage and renounce the promises and responsibilities that are expected of you". The games producer Tomoya Asano was attempting to make a game with "appealing and likeable characters and a scenario that surprised players", and after encountering Steins:Gate, asked Hayashi's employer, 5pb., if he could work on the project.
The game was originally designed as an action RPG, but later in the development, the development team switched to a traditional RPG formula. The game's developers also decided to cater for the core Japanese RPG fanbase, as they did not believe the game viable for Western release at the time. During the latest stages of the game's development, the team had to make several last-minute tweaks and changes to ensure the game delivered the best possible performance. In August's issue of Jump, Square Enix announced an improved version of the original game titled Bravely Default: For the Sequel: improvements included the ability to alter difficulty settings, extra save slots, modified gameplay, dual English and Japanese audio and revisions to the later chapters. In addition to that, though no original content was cut from the game, the estimated completion time was shortened from fifty to thirty hours. The For the Sequel version also included micro-transactions, whereby players could pay for the ability to stop time in battles for limited periods. In September 2013, Square Enix confirmed that the version to be released in North America and Europe would be based on For the Sequel.