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Into the Halls of Valhalla | The End of Tania Australis | Mission 18 [Insane]

2014-11-12 22 Dailymotion

A Playthrough of the FreeSpace 2 Modification Into the Halls of Valhalla created by the ItHoV Team in 2006 on Insane Difficulty by Novachen.

You can download the current version here:
http://www.moddb.com/mods/into-the-halls-of-valhalla/downloads/into-the-halls-of-valhalla-third-release


After we did not have shivan contacts in Tau Sigma, we are preparing our return to the Tania Australis system. Our first task is to destroy the SD Horror that is waiting near the jump node, and to secure the mysteriously undamaged Tania Australis Installation.


Hints:
I especially suggest to use yourself Trebuchet to destroy two important weapons on the SD Horror right after the mission start, destroy the top flak and the Anti-fighter beam cannon at the back, to prevent that your wing mates get killed too early.
In the original version of the mission, it is random if the Horror is defended by a Rakshasa or Fighter wings. You will NEVER encounter them both at the same time. I changed this only for solution purposes. So this is the "hardest" variant of this mission you can not actually play in a regular playthrough.
Right after the mission start, request the reinforcements, because they need much time to reach you anyway. Also it does not affect the debriefing, so it is good to have additional hands that can help.
Between both Ravana's front beams, you can fire your bombs nearly undisturbed. Also you can retreat for resupply and repairs without great problems, too.
It is helpful to help your wingmates against the shivan fighters, even they should be equipped with anti fighter missiles to defend themselves effectively.
Use your Trebuchets to disarm the Rakshasa and after the turrets on one side are down, use your bombs to kill it very fast.
After the Horror is down, regardless of the status of the Rakshasa, a Moloch corvette show up and want to destroy the installation. To prevent this, the best strategy is again to use your Trebuchets to disarm some of its turrets to have a secure approach vector for your bombs, which will take out the Moloch quite fast.
After the Installation is secured, this mission will end automatically.

Behind the Scenes:
Regarding to the mission file, this mission was planned differently.
Next to destruction of the Horror and Maschera, even the Moloch is able to escape, you would have a larger role in protecting the evacuation transport.
In the final version the evacuation transport starts near the Rapier and will be unlikely to be destroyed. Originally this transport will only start from the installation after the Horror and Maschera are not on the battlefield anymore, so your additional task would have been to escort this transport to safety against Shivan attack wings. Even you are supported by friendly wings, this mission would be harder, because you are flying a bomber, a not very good dogfighter against agile crafts.

Played and recorded by:
Jenna "Novachen" Trassa

Questions and Feedback in German and English would be appreciated, but is also possible in French, Spanish and Chinese, because my sister is able to read and understand it. But do not expect an answer in the same language.
If you want direct contact, please e-mail to novachen@web.de.