The effects of alcohol on Marvel Rivals players can vary, but based on community discussions and anecdotal evidence, it appears to contribute to both increased enjoyment and heightened toxicity within the game's environment.
One perspective suggests that alcohol can enhance the social and fun aspects of playing Marvel Rivals. A "drinking game" designed for Marvel Rivals outlines rules for players to consume alcoholic beverages based on in-game actions, such as getting a commendation, achieving a high kill count, leveling up, securing a "Team Up," or earning MVP/SVP status [1]. Conversely, players also take drinks for negative outcomes like dying, failing to find a match, not hitting checkpoints, or losing a match [1]. This structured approach implies that alcohol can be integrated into gameplay to amplify the experience, making wins more celebratory and losses more tolerable, or at least providing a distraction [1]. The creator of this drinking game noted having "a lot of fun with it while getting drunker than I intended," suggesting that alcohol can lower inhibitions and make the game more engaging, even for those who might not typically enjoy it as much [1]. The "Extreme Mode" of this drinking game further illustrates this, where players take a shot for every lost match, with the type of shot depending on the MVP's class, indicating a desire to intensify the gaming experience through alcohol [1].
However, another significant effect of alcohol, particularly in online multiplayer games like Marvel Rivals, can be an increase in player toxicity. While not directly stated that alcohol causes toxicity in Marvel Rivals, discussions within the game's community highlight an exceptionally toxic player base [2]. Players describe encountering "genuine psycho, unhinged and mentally ill" communication in both text and voice chat, with some reporting more instances of abuse in Marvel Rivals than in other notoriously toxic games like League of Legends or Dota [2]. While this toxicity is attributed to factors like "main character syndrome" and an inability to handle losing [2], alcohol consumption is known to impair judgment and lower inhibitions [3], which could exacerbate existing tendencies towards aggressive or abusive behavior in a competitive online environment. The combination of a highly competitive game and impaired judgment from alcohol could potentially lead to more frequent or severe instances of verbal abuse, rage-quitting, or other disruptive behaviors [4].
Ultimately, the impact of alcohol on Marvel Rivals players appears to be dual-natured: it can be used to enhance the social and entertainment value of the game through structured drinking games, but it also has the potential to contribute to or worsen the already prevalent issue of player toxicity by impairing judgment and increasing impulsivity
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